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Foreword: I'n not an expert about MMOanything or games in general, but I have a decent grasp on security and I wrote more than a single client/server app. Also being an avid gamer kind of helps. Your conclusion about the inability to protect your game is essentially correct, at least if you expect it to be 100% cheat free: whatever logic you delegate to the ...


Any moderately popular multiplayer game will be targeted by hobbyist cheat developers who just want to exploit it for fun. But when you also add an incentive to cheat in form of price money, you are practically paying people to hack your game. It is a literal job offer to professional cheat developers. When you want to prevent cheating, you need to ...

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