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What you will need to do is replay the entire game on your sever. If you use randomness in your game then store for each player the random see you send them on your server and then have the server play the game to validate that their moves do indeed lead to a victory. This has the advantage that other types of cheating won't work either. If it's multi-player ...


tl;dr The resources should only be controlled by the Server (securely) as a decision making entity; The actual work could be offloaded to Clients and later verified lazily by the Server. Long story: How often you update the resources is up to you, your hardware and desired gameplay experience. I don't see why it requires you to update every second? What ...

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