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Given credit to Alan Wolfe for what he said on "INFINITELY tile". A 2d perlin noise (or a 2d simple noise) will have no seam problem as far as you stay away from noise borders (defined by floatin point dimenision) Referencing the image: and said that you have chunks with 128X128 vertex, in chunk i,j you compute each vertex as : for x : 0 .. 128-1 for y ...

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