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A few things come to mind : First off, you're generating noise, but you're using the wrong functions of the noise generator in order to have things like a seed. The second thing, is that because of the way you generate your chunks, you're not keeping track of the offset of the chunk you're generating, resulting in the same bit of terrain being repeated ...


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It looks like you're applying way too much noise. You want to multiply the noise value by a small factor so it has a very small amplitude, corresponding to just a few pixels of distortion. Right now you're distorting it so much that every pixel is being sent to a completely different location in the texture, just making a hash of the whole thing. Also, ...



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