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As an answer to this question and to most of the comments. Try making some other games first. Since you are a beginner, creating a multiplayer tic-tac-toe (as Shiro suggested) will be hard enough. Even if you can manage to create that creating an MMO is a massive task that most of us, and definitely the beginners, will underestimate. For example: how will ...


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It's slow because you're sending a drawcall for every polygon. And each drawcall means communication with the drivers and the GPU, which is slow (I don't know exactly how it is the OpenGL ES. But on Desktops your target is to minimize the amount of drawcalls). And that is, where vbo's come in. A Vbo stores all the vertices of an object in a buffer. If you ...



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