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Just to update this question, I spent the last day doing some extensive searching, and I've found that using UniLua (made for use with unity, pure C# implementation) is the best and most effective option for getting Lua on Xbox. I stripped it down, took out all the Unity material, and it works great. I also added some functionality found in LuaInterface by ...


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Limiting the set of available resolutions has a few benefits: Reduces the set of testing permutations. From a testing perspective, limiting the end user is great :). When testing to make sure a level in the game is seen in its entirety, or the GUI layout looks right or whatever the case may be, having a limited set to test is easier than having a ...


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Usually, the reason that consoles perform better than PCs with equivalent hardware is that the hardware available on a given console is well-defined, and it is possible for programmers to make optimizations that are not possible for PC games, which need to run on a wide range of hardware configurations. AMD's Mantle API for PC boasts the ability to make ...



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