16 votes
Accepted

What gamepad functionality can be assumed?

The standard which you will find on most platforms is: Analog directional input left thumb Digital directional input left thumb Analog directional input right thumb 4 buttons right thumb 2 shoulder ...
Philipp's user avatar
  • 119k
4 votes

Why are most windowed games not resizeable?

When you have a 2d game with pixel-art graphics, having a fixed resolution makes many things far easier. You know exactly how much fits on the screen without having to stretch your graphics (and ...
Philipp's user avatar
  • 119k
4 votes

Are there official button images for the xbox controller that I can get for free?

There is an unofficial but extremely complete set of controller button images for several platforms here: http://opengameart.org/content/free-keyboard-and-controllers-prompts-pack
BMac's user avatar
  • 211
4 votes
Accepted

In today's video game industry, why isn't every game released on PC?

Consoles have their advantages. You know exactly what hardware and software environment your game is going to run in. No targeting a huge array of combinations of GPUs (which might or might not have ...
Philipp's user avatar
  • 119k
3 votes

How do I edit an outdated SKSE plugin for Skyrim LE?

DLL files have been compiled into a format that your CPU can directly execute. Since Legendary Edition is a 32-bit app, that format is probably x86-32 machine code (along with some extra junk that ...
Kevin's user avatar
  • 261
1 vote
Accepted

What resolution should I render art for a 3D game for PC?

The answer is just not specific. What would you like to support? You can supply with the game a background that has a size of 1920x1080, and scale it down for lower resolutions. Should you go bigger? ...
Tom Tsagkatos's user avatar
1 vote
Accepted

What harm would be done if a user were able to play the client side of a multiplayer game without logging in?

1.) This scenario seems possible, as there also exist private servers of some MMOs. 2.) I don't think that this could cause much harm. The important data for your game are on the Server. So they won'...
Linaith's user avatar
  • 536
1 vote

What harm would be done if a user were able to play the client side of a multiplayer game without logging in?

When you have a multiplayer game, then any calculations which happen on the client can be controlled by the client in order to cheat. So you should think carefully about which game mechanics should be ...
Philipp's user avatar
  • 119k
1 vote
Accepted

Should I be concerned that my microtransaction based game will often be hacked?

It all depends how you implement the server-side code. If, for example, when the user logs in, they send the number of currency they collected while offline, and the server accepts that currency ...
Tom Tsagkatos's user avatar
1 vote

When should new threads be created in a game or how should time consuming task be handled?

First of all IO should be asynchronous. A roundtrip (client-server-client) can easily take up to 200 milliseconds (especially when crossing oceans). That is time you just cannot afford to be simply ...
ratchet freak's user avatar
1 vote

What gamepad functionality can be assumed?

Tl;dr: There are about 4 categories. If you want to support many gamepads simply target the XBox layout. If you want to support all gamepads make sure your game can be controlled with the SNES layout (...
Peter's user avatar
  • 9,925
1 vote

Do shaders still need to be optimized on desktop / laptop platforms

You always need to optimize for any platform you're developing on. There are many ways in which you can write a working algorithm that isn't cache friendly or does useless computation. Also, you ...
CpCd0y's user avatar
  • 301

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