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You could try picking out the angle property of your emitter (or emitters if you have many) and manually adjust the values to center around some angle. ParticleEffect effect = /* your effect */ ParticleEmitter emitter = effect.findEmitter("some_name"); // find the emitter you want to rotate here float targetAngle = /* your target angle */ ...


I fixed it by updating gdx-tools.jar. Oops.


If you have to model that kind of effect in a 3d space such as on a planetoid you are going to need the system to respond to different camera angles and a sprite sheet just isn't going to work unless you pin two of the axis's which your description indicates isn't feasible. Depending on the game engine you are using, a particle system is going to be the ...

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