New answers tagged particles
You could try picking out the angle property of your emitter (or emitters if you have many) and manually adjust the values to center around some angle. ParticleEffect effect = /* your effect */ ParticleEmitter emitter = effect.findEmitter("some_name"); // find the emitter you want to rotate here float targetAngle = /* your target angle */ ...
I fixed it by updating gdx-tools.jar. Oops.
If you have to model that kind of effect in a 3d space such as on a planetoid you are going to need the system to respond to different camera angles and a sprite sheet just isn't going to work unless you pin two of the axis's which your description indicates isn't feasible. Depending on the game engine you are using, a particle system is going to be the ...
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