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I fixed it by updating gdx-tools.jar. Oops.


If you have to model that kind of effect in a 3d space such as on a planetoid you are going to need the system to respond to different camera angles and a sprite sheet just isn't going to work unless you pin two of the axis's which your description indicates isn't feasible. Depending on the game engine you are using, a particle system is going to be the ...


I used this code to generate a simple array with consecutive values like [0,1,2,3,4,5] starting at 0 var particules = 6; var _pArray = Array.apply(null, {length: particules}).map(Number.call, Number) and then i used this array as a second param in the makeParticles method : emitter.makeParticles('logo_sheet', _pArray ); Works perfectly !

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