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Im using libgdx particle system for a snow effect here's the draft file ,this will need some tuning but a good start. In this effect the png get some light blue tint. You can simply import it ParticleEffect snowEffect = new ParticleEffect();<br> snowEffect.load(files.internal("snow_effect"), [files.internal("particle.png")][2]);<br> ...


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for (int i = 0; i < total; i++) { particles.Add(GenerateNewParticle()); } This is being called once per particleEngine.EmitterLocation assignment. This means you're creating 100 particles in the same location every frame. Try this: for (int i = 0; i < total; i++) { particles.Add(GenerateNewParticle()); ...


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Check out the powder toy: enter link description here The ice cream you are attempting to create is a lot more like a collection of soft bodies: See this video for demonstration please. It doesn't need to be liquidy once it's in the cup. The liquid could be visually in another layer just to simulate the smooth movement of ice-cream pouring down. The real ...



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