The hiring of third-party developers or organizations to handle certain parts of a game's development.

Due to personnel or location constraints, it may not be possible to accomplish all of the necessary tasks to develop a full game using only one company's power. Outsourcing specific tasks, such as artwork or audio, to an external studio can help expedite development without overtaxing what the company can produce on its own.

Questions with this tag deal with outsourcing concerns such as pricing, licensing, and availability.

history | excerpt history