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1

If you really really really wants to you can store the data as a 1D array with each 2 pairs means an block's x and y position. Like so [-2,0,-1,0,1,0,2,0] with (0,0) being the implicit center of rotation. You can improve on this further by not using array of ints but pack your data into the smallest bits possible.


5

There is literally no good option other than testing on a range of target hardware. Simply testing on slower hardware isn't enough. Older cards are often on different driver series, meaning that they support a lower version of Direct3D or OpenGL. Cards of similar speeds but from different manufacturers will have different behavior. The behavior can differ ...


3

If you want to stick with the hardware route, you may want to invest into a Dual-PCI motherboard specifically for this scenario. In my previous setup I had a GTX970 and an older GT640. Switching between GPUs will require you to reboot, go into BIOS and select a primary. I've since dumped the 640 in favor of the built-in HD4400 in my i7 4770K. Check your CPU ...



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