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LibGDX is primary written in java, so it binds OpenGL functions to java methods. In the process of binding LibGDX is not required to keep original namespaces (java's equivalent of c/c++ namespace is package). LibGDX has a few classes which contain bindings to OpenGL functions and fields. Those classes extend each other: class containing bindings to the most ...


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You must configure GDX to use GL30 prior to calling functions on Gdx.gl30: config.useGL30 = true; com.badlogic.gdx.graphics.GL30 does not contain glClear and glClearColor in its interface because it is a subclass of com.badlogic.gdx.graphics.GL20 and those functions are inherited from GL20 therefore there is no need to define them in GL30's interface. ...



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