Tag Info

New answers tagged

0

I think what you are asking here is whether to use authoritative servers or non-authoritative servers. Unity network documentation has a nice discussion about each mode. Also if I'm not wrong, some people call semi-authoritative to a mixed approach where some state is handled by the server and some by the client. I think Unity discussion should give you a ...


0

I suggest to have a compromise on frames delivered(fps), anyways without a strong server to handle and maintainance cost building up, you would consider switching to provide players with full functionality of game resources and less(relatively) attention to getting the state quickly.` [I suggest to compromise(slightly) and remain faithful to players] ` ...



Top 50 recent answers are included