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The essence of the "host advantage" is having a low ping (round trip time to the server). If you are the server, you'd have no ping time, but even being really close to the server would result in a small ping and still have a large "host advantage", so I'm just going to call it a "low ping advantage" instead. It really depends on the game and how the ...


When you have a multiplayer game, you have to be aware that the players are able to cheat with everything that is computed locally. When you want the game to be fair, you have no other option than to move all game mechanics (movement, mob AI, collision detection, damage calculation, ..., ... ) to a central server. But let's assume that the community around ...

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