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There's one topic on their wiki stating a material generator for deferred shading for terrains, you could take a look on that and see if it is good for your uses. http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Deferred+Terrain+Material+Generator


GuyRT is right. For some reason Ogre 1.9 + RenderSystemDX11 has problems generating the texture mipmap levels. I'm not sure the cause of this, but it is easily fixed by using Microsoft DirectX Texture Tool to generate the mip levels in the .dds

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