Tag Info

New answers tagged

0

To use the class "GLDepthBuffer", you will have to manually include (and link) the OpenGL RenderSystem into your application (since that class is part of that Ogre plugin): #include <RenderSystems/GL/OgreGLDepthBuffer.h> However, Ogre currently does not provide a direct way to retrieve the depth buffer. The following code will help you to get the ...



Top 50 recent answers are included