New answers tagged ogre
I got it, too. For me it was an issue with the Texture. On NVIDA things worked out fast. But my optical optimisation caused an ATI card to nealy resign. I work with a texture of size 4720 x 5600 (about) and modern cards work well with it. I tried to optimize borders using Wrapmode=GL_CLAMP_TO_BORDER_ARB . Therefore I need to supply the border argument to ...
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