New answers tagged occlusion
The easiest way is to change the depth range for your skybox. I'm not familiar with XNA but in D3D terms you would create a new viewport with the same size as the one used for your main scene but with MinZ 1.0f, MaxZ 1.0f, then draw the skybox, then restore the original viewport. You could alternatively achieve the same result by writing a depth of 1.0f ...
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