Tag Info

New answers tagged

0

A lot dependa on what an 'object' is and how complex its topology is. Consider a character model with 16 bones. Each bone has a physics volume used for hit detection in an fps. But when you render the object all you care about is the player. In this case thr physics representation is complex but visibility is a sphere-v-frustum which is cheap ans ...



Top 50 recent answers are included