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Data-Driven Design I submitted something like this question to code review recently. After some suggestions and improvements, the result was a simple code that would allow some relative flexibility on weapon creation based on a dictionary (or JSON). The data is interpreted at runtime and simple verifications are done by the Weapon class itself, without the ...


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http://en.wikipedia.org/wiki/Flyweight_pattern is the pattern name if I'm reading your question correctly.



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