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This is a very interesting topic. You can build the water effect using SpriteKit and its integrated physics engine. Step 1 Create a Physics World Create many little circular SKSpriteNode(s), each one will have a circular physics body matching the graphics representation Step 2 Then every frame you'll need to: Draw all the sprites on a buffer Apply a ...


2

Your question is a good one. I've had exactly the same question regarding SpriteKit and have been very confused about the lack of information on the web about this. SpriteKit seems to encourage you to put all of your Model-View-Controller code into the same class (your SKScene subclass), which is really confusing to me. How would you ever build a game of ...



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