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Your TryToCreateNewMiner function can call it again. If your RandomPercent calculator keeps returning true, the callstack gets deeper and deeper. TryToCreateNewMiner->Miner->StartDigging->TryToCreateNewMiner


0

Well, this is awkward. I overlooked the fact that the Teapot model has FAR more vertices than 255 (the size of GLubyte). I changed my call to glDrawElements and my indices_ vector to use unsigned integers, problem solved!



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