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It is not that hard if you think about if for a while. Now the following assumes that you have perfect rectangles as faces in the OBJ. (I honestly don't know how to do arbitrary polygons.) I think you can build a orhtonormal R3 matrix from the values in the OBJ. You have 4 vertices: v 0.0 0.0 0.0 v 0.0 0.0 1.0 v 0.0 1.0 1.0 v 0.0 1.0 0.0 ...

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