Tag Info

New answers tagged


I finally figured this out, and it's impossible to solve knowing only the code here, because it is actually right. The issue was the way normal maps were uploaded to OpenGL. In glTexImage2D you specify the internalFormat - the normal map was uploaded to OpenGL using the same code as diffuse textures, which are in non-linear colorspaces, so i was using ...

Top 50 recent answers are included