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3

One good way is to use split screen. Take the 2D image and render it on a side angle (from the player's view). As long as the player is looking at their side there shouldn't be a problem. You can just add a 2D splitter in the middle of the screen.


5

Most any top down perspective will work. 2D games have done this in the past with games like PacMan: Additionally, any top down perspective where the camera is at the center of the screen. This gives the kind of view you showed in your comment: Both of these assume the players are sharing a play field. If the players are not sharing a play field, you ...



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