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This really isn't an answer, but hopefully a nudge in the right direction. I think my approach would be to have the background image painted with the hole dug, and then place a dirt pile image on top. When the user swipes across the dirt pile you can erase that portion of the dirt pile image. This way you will slowly reveal what is under it. sort of like a ...


So i'll post my attempt here. Idea is to have very simple particles (=speed(with friction)+position) that are layered. The top (=0) layer shows the dust at scale 1, then every layer below has bigger scale, and those particles will move slower and slower the deeper the layer. The difficulty here is to fine tune : • appearance of the dust brushes (here ...

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