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You're on the right track. The gist of the client-server networking model is that a server is that it's a central point of knowledge that clients connect to. A game server typically contains an in-memory world representation, a list of connected players, a game loop (with e.g. player control handler, a physics engine & AI). You'll also need a ...


Would it just be better to jam all card fields into one table, rather than keeping them in three separate tables? That depends on 2 things: How many you have and how different they are. Basically if you don't aim to have more than several thousand items (that's just a random number order I throw, it's system and query dependent), you are probably better ...

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