Tag Info

Hot answers tagged

1

If the player is afk and the phone goes to sleep, there is no reason to keep him connected at all. Maintaining a connection will drain the player's battery and place additional stress on your servers, both for no benefit, since the player isn't using the game anyway. This means higher costs for you and (potentially) negative reviews for your game. Instead, ...


1

When dealing with different frames of reference interacting with each other instantaneously, you have to compromise somewhere, you cannot have everything consistent everywhere; that's a fact of life. The scenario you have outlined is basically this: the shooter thinks she has hit her target, but the target thinks she has successfully hidden behind an ...


1

The ball, by pretty much the law of Pong and physics must either be going towards player one, or player two, not both. You could use this to switch interpolation priority between the two players. When the ball is heading towards player one then use player one to synchronise your information, as he is the only one that can affect the outcome of if the ball ...


1

I'd like to examine two multiplayer class-based FPS games with support classes as case studies: Wolfenstein: Enemy Territory and Team Fortress 2. Both have separate classes that give health and ammo, and I think it's helpful to consider both types of support. Enemy Territory has three support functions - healing, reviving and ammo - given by two classes - ...



Only top voted, non community-wiki answers of a minimum length are eligible