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This file is in binary. You can use a hexediter to view the file in a different way. However when the game loads the file it only reads the information it needs, and doesn't need to store all of the data in characters (which are human readable). Instead of storing "10000.00" in a file, which takes up 8 characters, it would store that information using 32 ...


Like most reverse-engineering tasks, there isn't necessarily a fool-proof method of accomplishing this. In some cases the existence of these features "leak" via customer support (or developer) interactions because they exist to support diagnostics or debugging. In some cases, they are discovered through to references in the documentation for modding tools ...


I have not tried it but to be more precise you could write: if(entityIn instance of Item.sugar) { }

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