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Where do I create levels for my game?     File -> New Scene Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in 3ds Max and transfer everything at once to Unity? Short answer: Create individual objects and then transfer them to unity. This is called modular design. Long ...


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Create individual models with modeling software (3ds Max), and import them as game objects in a Unity scene. That way you have more control over individual objects. Lightning also create in Unity. You can make the level in 3ds Max, then import it as a whole in Unity, but it's (resource) expensive and your game mechanics don't have control over specific ...


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There are a couple ways. This way shows how you can do it at runtime by grabbing out all the vertices to build the BoundingBox around the model. The first answer on this page is super old but the basic idea applies to use a custom processor for your model in the content pipeline so you can compute the BoundingBox and store it in the Tag property of the ...


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try Sculpteo, Falling Pixel, CreativeCrash, 3DExport etc.. I will recommend not to use Turbosquid though, that site is becoming a scam day by day.


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EDIT: if you still really want to cut that model in half realtime without any predefined fractures, you might want to look into clip planes. They don't actually generate two separate meshes but you might be able to achieve the effect you want with them. I found a similar question on another gamedev site - and as I figured, there's no easy solution. To quote ...



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