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// effect.EnableDefaultLighting(); Disabling this line fixed the problem. Remembering that in previous graphics applications, vectors also need normal co-ordinates in order to allow lighting, I turned off "EnableDefaultLighting". I had noticed there was only position, color and texture inputs being reported in the vertex declaration. Whether this is the ...


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I don't know how deep u actually get into 3D development, but the error message is quite clear, at this spot, if u understand what is written. To draw something on a graphics card, u need Shaders to define how sth is interpreted on the graphics card to draw it. There is allways a definition for structures u share between ur code and the graphcis card. In ...



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