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I would not be sure in the C++ method, but using the editing view port I would recommend watching these quick tutorials for building a basic level. https://www.youtube.com/watch?v=I8WBF4AyAX4&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE He builds an office with a sliding door in like 20 minutes, along with textures, lighting, etc. So pretty sure you could ...


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Scale in script: gameObject.transform.localScale = new Vector3(2,2,2); in the numbers you set the scale to each axis of your gameObject. edit: like Esa say you need to do this in each part of your model, but you can make it in a bone of skeleton of animation that create the effect you need.


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Unity has the scale component in every transform. You can then scale the x,y,z of the model. So in theory if you have a model with separated body structure so that arms, legs and head are all individual GameObjects you can scale them individually.


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Level design is not easier. You may not need a less deep and thorough understanding of each involved topic, but there is much more topics to reckon with. Roughly you must have notions in : sculpting, animating, drawing, programming, geometry, esthetics(part of philosophy), applied psychology, artificial intelligence (don't forget the NPCs), architecture ...


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So what you would probably need to do is the following: Create a simple model in Blender, 3Ds Max, Maya,... whatever 3D package Export that model to .fbx (check settins if you have materials or something Take this .fbx file and drag it in the Content Browser of Unreal Engine. At this point you should fill in some data about the model, normally you only ...



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