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This is a fascinating and insightful presentation on gaming development where he discusses the pros and cons of working in groups of developers for years at a time as opposed to working on games independently a few days at a time and pretty much everything in between. How the process works and how few or many required is discussed as well.


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Sure. Take your camera matrix and unproject it (or invert it). This can be done in libgdx like so: Vector3 worldCoordinates = new Vector3(screenX, screenY, 0); camera.unproject(worldCoordinates); The documenation can be found here.


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I think best way to find inspiration would be to look through android store (if you only want to prectise code and not sell it). Some I can think of: Hundreds Lazors 7x7 Pong Any Pool/Snooker etc Chess Tic Tac Toe Bowman edit: UnBlock Me Tetris? Breakout


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I think that your constraints of "don't letterbox" and "support the same viewable area in both orientations" are irreconcilable. I think you need to relax one of those constraints somewhat, and then your question devolves into the already-asked-and-answered question of handling multiple resolutions (see the "Related Questions" sidebar for a collection of ...


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Random number generator: you actually want a pseudo-random number generator that will give the same result for each player at the same situation. There are several ways to implement it, for example you may make the player agree a seed over the network then generate the pseudo-random number from that seed. Or you hash somehow the current game state and use ...



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