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As long as you only have one spawner, it doesn't look like the spawner could be instantiating 10 platforms. However, it's definitely possible that you'll get two. On the frame after the platform is instantiated, if Spawner.Update() gets called before Platform.Update(), then spawnNewPlatform will still be true and another one will get created. Try setting ...


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UE4 does not support real-time reflections because of its render strategy. You can have pre-computer reflection with special reflection-caption spheres, but I guess they are turned off for mobile due to a) size constraints of the resulting files and b) performance constraints.


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Many games are data driven, and apple is fine with you downloading data from your servers which changes the behavior of the game, adds content, etc. If you can't do with data what you need to do, you have to put out a new exe that exposes new features to data, that will let you do more without executable patching. Rinse and repeat.


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I wanted to comment in the other question but I can't. You say "big game publishers are able to do post-release DLC" but are you sure they are loading scripts? It's really a need in your game to load new scripts with new levels? Again, I'm answering as android developer.



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