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When compiling for a traditional Windows / Mac / Linux desktop setup, no this won't work. I dug through the SFML code and it turns out that the sf::Touch implementation won't really work unless you're on a touch-based device: From https://github.com/SFML/SFML/blob/master/src/SFML/Window/Win32/InputImpl.cpp bool InputImpl::isTouchDown(unsigned int ...


Your points seem reasonable. For static elements that are set up once and never change, you can certainly pack them into a GL_STATIC_DRAW buffer and keep it alive for as long as needed. If you still have to move these static elements around in the screen, then this approach is not very interesting anymore because each would need a transformation matrix that ...

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