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You could duplicate object that you want do render with different colours/brightness and place them in seperate layers. Then you set each of the cameras to ignore one of the layers (layer culling). But why would you want that? The brain will have problems making sense of such wierd images presented to the eyes - this will almost certainly end in ...


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Most use an established back-end to abstract over the boring stuff and the long term overhead of building and running your own back-end stack. Pass it off to someone else, pay them a few cents a day, so you can focus on monetizing your game instead of busywork (OS patching, capacity planning, etc.). I don't understand why anyone would consider building ...


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Depending on your implementation and needs, this may not work for you, but one method is to use Unity Navmeshes. The way Navmeshes work is that you select the portions of the level which you want your runner to be able to move in and then bake them. This will then define where your runner can move. You will need to add a NavMesh Agent to your runner. The ...


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If you end up having to roll your own, the common solution to having objects on paths (cameras moving over time, objects moving over time, cars driving in traffic lanes) is to use curves. Here's a gentle intro to 2d bezier curves I wrote that you can easily extend to 3d. http://blog.demofox.org/2014/03/04/bezier-curves/ ...


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There is no standard way of doing this. This is purely a marketing feature. The most logical way to do this would be to use the default language of the OS of the mobile device as all mobile devices have that feature. Don't ask the user. Then in the options offer to change the language if you want. You could consider it a hassle, a wast of time and money ...


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Apart from technical issues, that's something you get to choose for yourself. There are lots of games/programs that use each of those approaches, so you have to ask yourself what gives a better UX for your users. In my opinion: Choose system language: This is my preferred choice. I dare say the vast majority of users use and expect this. Those who want a ...


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You can ask for language in a new screen. And later the users can change the language when they want, i.e. in pause screen or in main menu. You are free to choice!



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