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"Spectators" is just the list of nearby enemies, right? Anyways, I can think of 2 good ways to do this: Look at nearby tiles to see if they have monsters, or look at monsters to see if they're on a nearby tile. If you are going to choose the route of looking at tiles for monsters (better for densely populated levels), your existing code can be made cleaner:...


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Let the info about its position in the world be part of the monster class. Then you are only searching all the monster, when deciding if they are in the range, not all the tiles. Also take in consideration, that if your map has floors, you need 3D coords: x,y,z...


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Many answers have hit on the essentials as far as limiting the INPUT i.e. do not allow infinite gold creation, infinite monster and material respawn based on simple timers, etc. Gold should circulate. Monsters should have loot because they got it from somewhere. Players who die in a dungeon could lose cash, that then ends up in the pockets of monsters that ...


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While there is no way to answer your question in terms of cost with the information you've given, you may be interested in looking at Unity's Unity Multiplayer which is free for up to 20 concurrent players. Also available is Amazon Lumberyard, which integrates with Amazons GameLift, which also has a free tier. The price will increase as the number of ...


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The next step would be to secure a budget of several million dollar to hire a team of a few hundred experienced people, because that's what it would take to create the greatest game ever. Do you have several million dollar laying around? Or do you know any publishers who would trust you with a million dollar budget because you have a solid track record of ...



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