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I would say that a client expresses intent to the server to do the following Start attacking Stop attacking Execute a special attack When a player enters combat on the server side, a simulation is started. The simulation examines the player's weapons and their swing timers and begins calculating when white-attacks (aka auto-attacks) occur to the target. ...


One of the strategies I've employed was to make the hardcore players have a real interest in helping and/or mentoring the casual players through the game. Simplest terms would be guild but a more effective version is something like, as you get more powerful in a game you become the ruler of an area and the smaller players actually flock to you for your ...

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