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theres no way it should be that expensive. ever since the release of unity, even a 3man team should be able to complete that, and for starters you do the testing and development with an on premise server. there's no need on buying 100k+ machine while you are still just testing, id say with 50 thousand and below you should be able to make a quite decent ...


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The question is "how much are your customers willing to pay"? This depends on how your game compares to the current competition. Players usually don't pay more than one subscription at a time, so you can only demand more than the average market rate when your game is objectively better. This consumer behavior is quite different than with one-time-payment ...



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