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If your MMO server is running on a Linux/Unix OS, you might be able to take advantage of the inherent copy-on-write properties of vfork(). This trick is used by some database software such as Redis to make consistent point-in-time snapshots without stopping the server. When you call vfork() the OS makes a clone of your process, however it does not copy the ...


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I love the idea of an incremental development approach. Many games have gone to a season-based model, and some (try to) have a monthly new bonus mission, to keep players coming back regularly. I could see something like that, where each project the developer has to perform is smaller, and thus hopefully easier to plan and pull off, being useful in reducing ...



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