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I love the idea of an incremental development approach. Many games have gone to a season-based model, and some (try to) have a monthly new bonus mission, to keep players coming back regularly. I could see something like that, where each project the developer has to perform is smaller, and thus hopefully easier to plan and pull off, being useful in reducing ...


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I would have a table with three important fields: PlayerId, FacebookId, EmailAddress If they don't want to connect with Facebook, you use email address as your unique identifier for a player. If they eventually "migrate" to Facebook, you shove the FBID in that record. Devices are in a separate table with two important columns: PlayerId, DeviceId. This ...



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