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By default the Display has no stencil buffer, you'll see that GL11.getInteger(GL_STENCIL_BITS) returns 0. I'm working on a way to add the stencil buffer in, but it's being a pain. I'll keep you updated.


I have not tried it but to be more precise you could write: if(entityIn instance of Item.sugar) { }


You might have a typing error. I would write the method of the method as follows: public void onEntityWalking(Entity entity){ if(entity instanceof EntityLiving){ entity.setDead(); } }

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