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8

I will try to answer your questions to the best of my ability: 1. XNA allows you to develop games for those platforms. Edit: MonoGame allows you to create games for the standard platforms as well as iOS, Android, Apple Mac, Linux and Windows 8. Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework ...


6

Detect the OS version. If you are on XP or below, you are limited to 9. Using the DirectXSetup API isn't terribly useful, instead you should look at device capability bits to determine what features are supported (and to what extent) and tailor your code based on that. If you are on Vista or above, you can use the D3D11 API. When you initialize D3D11, you ...


4

Two things: GDI and GDI+ are not going anywhere. Deprecated and Obsolete have two very different meanings, and GDI/GDI+ are just Deprecated. This means that there are better ways to do the same things you used to do with GDI/GDI+, namely DirectX, DirectComposition and WIC, but I don't foresee Microsoft actually removing GDI/GDI+ from the kernel anywhere in ...


4

The description is somewhat misleading; even though the SDK link you've posted is for the June 2010 version of the SDK, the DirectX for Managed Code Update is from a much older version of the SDK (whenever they last updated MDX, which was years and years ago as MDX is a deprecated product). The latest SDK still contains the old MDX assemblies, but they are ...


3

From some old (2006/2007) presentation on MSN Games... RAPID! Integration Test Tool Allows developers to test that the MSN API is correctly implemented It does not: Verify client requirements Doesn't test the game play Links to the main site is here MSN Games and the developer resources are here To get access to the developer libs you'll need to ...


3

If I understand you right, then, no, there is generally no single Microsoft technology that will allow you to cover all described platforms. For Xbox360 your option is Microsoft XNA, DirectX development only allowed for certified studio developers and can't be considered an option for most of small development teams. For Windows Phone you can also use ...


2

Try using game engines such as the : Unity (http://unity3d.com) (Battlestar Galactica) Unreal engine. (http://UDK.com) (Mass Effect, Tera) CryEngine www.mycryengine.com/ (Far Cry) . Both are multi platform game engines which come with a complete compiler and an advanced toolset. With these you do not have to worry about writing scripts for a particular ...


2

Going by the header file (mine is in C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include\gl) it's OpenGL 1.1 with the GL_EXT_vertex_array, GL_EXT_bgra, GL_EXT_paletted_texture, GL_WIN_swap_hint and GL_WIN_draw_range_elements extensions. That means fixed pipeline only and lot of modern functionality you might take for granted missing. I'd strongly ...


2

I'm going to go out on a limb, and guess that you are trying to implement the following: http://create.msdn.com/en-US/education/catalog/sample/game_state_management The code should be self-explanatory, but the main idea is that you need to initialize a ScreenManager object in your main game class in order to be able to use the system. Take a look at the ...


2

The API in question is, I believe, the MSN Games GDK for developing games for the MSN Games portal (or Live Messenger). The SDK itself is not readily available to the public; I believe you need to contact developer support to get it. Check out this page at the MS Casual Games portal.


1

Nobody knows what they have planned as far as indie games are going. Neither do I think XNA will ever be on the Xbox 720. The thing is that it might now be easy for Microsoft to manage developers they never met in person. I would say they might come up with something although there are still arcade games which if your willing to official publish your game ...


1

XNA may be a good choice, if you want 2D and want to dev for Windows Phone and Xbox360. However if you goal is the microsoft store for Windows, then it may not be the best. However if you want to use XNA, you could post it on Steam Greenlight or something simaler. Some games made with XNA have become pretty big so It is a capable engine. Terreria , Magika, ...


1

As far as I know, the only officially supported way of using managed code and DirectX is XNA. However there have been some rumors that Windows 8 might change this again. Anyway in 2010 there was only XNA and legacy Managed DirectX. Either this is a bug fix for legacy Managed Direct X or they meant XNA. (Or it is something completely else). As for using ...



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