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Figured it out... the internal face normals needed to be reversed. For anyone else with the same problem go to the "lighting" tab and deselect two sided lighting. Black surfaces indicate normals that have been reversed.


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Yes. You can export the "rig" into its own file, so you can import it into any other character files as necessary. To do this in a clean way: Make sure the rig is detached from any meshes, and skins are unbound. EDIT: make sure this rig is independent I.e. not connected in any way to any meshes or character objects in the scene that you are exporting it ...


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I suggest looking into Collada. (.dae) It uses XML. So you can open it in any text editor. However, you need to download a plugin for maya to import and export these files. You can download those here http://sourceforge.net/projects/colladamaya/files/ Also, as for the motion retargeting, look into this http://gameware.autodesk.com/humanik/features


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In Maya 2014 you go to Modify -> Paint Scripts Tool [Options] -> Setup. Enter "geometryPaint" under 'Tool setup cmd:' and there you have it!



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