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You need to get motion path node name from curve shape. import maya.cmds as cmd shape = cmd.listRelatives( 'curve3' ) mPath = cmd.listConnections( shape, type = 'motionPath') print mPath


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Okay, I finally fixed it after several hours. Problem was, my parent plane in Maya was set to something like 6,3 / 2,1 / 3,1. So this was the scaling the object always got imported into Unity, which messed up its space / pivot points. In Maya I now just used Modify->Freeze Transformations on the Plane, to normalize it to 1 / 1 / 1. After that I had to ...



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