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This algorithm will identify the lower right corner of every a by b block of non-blocked tiles. We iterate over the rows of the grid from top to bottom, keeping an array as wide as the grid of integers as state. Initially this array is all zeros. Within a row, we proceed from left to right. Initially, a counter is zero at the beginning of every row. We look ...


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There is http://openlayers.org/ which should provide exactly what you need. As seen in the example on http://openlayers.org/en/v3.0.0/doc/quickstart.html it creates a scrollable map like google maps(but can do other types as well) and allows to place custom marker and overlays. It does not help you with the map tile generation - it is only there to use map ...


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Infinite Water or Land Of all the techniques I have encountered I find this the most appealing. It doesn't kill you, it gives sense of continuity and doesn't pull you away from the open world sense. Examples Far Cry 3. GTA V. Others include: Killing the player using killer robots, monsters etc. Artificial Boundaries. You hit a boundary, used in older ...



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