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If you're looking at something free for now, try the MightyEditor http://mightyfingers.com/editor-features/ Cheers!


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What can be done with many engines out of the box is to: Settle down the heightmap for the whole world, as you usually cannot split this one up easily Use layers to divide the entities into well encapsulated sets (e.g. road network, buildings of city1, buildings of city2, npcs of city1, ...) and save layers in separate files (CryEngine does that, other ...



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