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I have found an answer!!! After searching far and wide through the depths of the internet, I have found the following method. It works perfectly! public void setIcon(String path) throws Exception{ IntBuffer w = memAllocInt(1); IntBuffer h = memAllocInt(1); IntBuffer comp = memAllocInt(1); // Icons { ...


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Your best bet is to make a class that replicates Javas Graphics class in LWJGL. For textures you can write your own LWJGL wrapper or use Slick 2D


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Converting mouse coordinates into tiles coordinates is quite simple, as long as you know the width and height of your tiles. All you need to do is, converting mouse coordinates into world coordinates, then performing simple math to get the indexes of the tile the cursor in lying on. Let's have an example. A small grid We have an 8x8 grid consisting of ...


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You could just try leaving VAO calls out of your code and bind VBOs etc. where VAOs are bound in the tutorials.


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After looking at the source code for LWJGL, the function Sys.getTimerResolution() is potentially different for every operating system. However, currently it is the same on every platform. This function should not be assumed to be 1000 all the time as not every platform can provide the same time resolution as others (Although currently they do). To support ...


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A guess as to why that line is there is that your flipping algorithm doesn't handle odd/middle lines well. I recommend the classical algorithm for flipping, for(int i = 0;i<length/2;i++) array[i] = array[array.length-i - 1] (psuedocode).



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