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Translation, editing, and other modifications done when a game is being adapted for an audience of a different locale.

Most games are written with the intent of one locale's audience. Localization, either on the part of the game developer or a third-party group, allows gamers from around the world to enjoy the experience of that game.

Questions under the purview of this tag deal with how to prepare for localization, what tasks must be done, and the reasons one might invest in it.

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