Tag Info

New answers tagged

0

What do you want to prevent? Editing or reading? Preventing reading is impossible. Your client has to be able to read and display the images and text files to allow playing the game, so everything someone would need to crack any protection you add would always have to be included in your client software. If you want to make it less tempting for a user to ...


0

As the game executable has to be able to decode the data to use it, there is no protection from an user determining the decryption key and doing the same to read the data. You can get limited protection from modifying files by encrypting them with a private key server-side, as the user will not be able to encrypt new data in a manner that is decryptable by ...


1

What you have described is roughly how we did it in Reclamation (Underlight sequel). The client sent a room change request and started loading the level, but before the client was allowed to move around after loading finished there was an acknowledgment required from the server. The game had a major PvP element to it, so this syn/ack system was as much to ...



Top 50 recent answers are included