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Rigidbodies can be said to operate in two modes: Non-Kinematic has physics driven movement, the physics engine will consider any forces brought to bear on the object to calculate and apply changes to velocity, rotation and position. Kinematic lacks physics driven movement, the physics engine will not cause this object to move and any forces on the object ...


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A few things catch my attention off the bat. First: filedata = sr.text.Split('\n').Select(s=>s.Split(',').ToList()).ToList(); Feels highly dubious to me. Are you sure this is doing what you expect it do be doing? Second: float halfWidth = mainCamera.aspect * (mainCamera.orthographicSize/100); float tempYOffset = ...



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