Questions with this tag deal with the positioning and utility of light sources, the different methods of providing light into a scene, and special effects that can be done such as coloration and glow. While much more prominent of an issue in 3D games, there is equal potential for creativity in the realm of 2D games.
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2 years ago |
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Recent Hot Answers
How is 2D lighting implemented?What does it mean to “bake lights”?
Is there a way to use an arbitrary number of lights in a fragment shader?
How can I implement lighting in a voxel engine?
Does the linear attenuation component in lighting models have a physical counterpart?
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