Hot answers tagged libgdx
At least i have found the solution. It includes 2 step : 1- My surface texture wraping was wrong. X axis must be repeated and Y axis must be clamped to edges. The correct one is: surfaceTexture.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.ClampToEdge); 2- When we use "ClampToEdge" wrapping, texture's Y coordinates must be between 0 and 1. So i ...
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