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I dont think the question should be "How to force players" but rather, "how to make very appealing to players" to kill low level monsters. The more natural and logical way it is, the better. You could take example of the pokemon series (I personally think, its one of the best RPGs ever made). You couldnt die. You would be just moved to nearest center (that ...


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I think you should use something more natural.. give the players goals (quests) they need to accomplish in order to proceed. The goals will implicitly require the players to kill monsters in order to progress to higher level areas. So yes organically restrict higher level zones by making the player progress to them by completing quests. Another option I ...



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