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Yes. But it depends entirely on the game you want to make, and how much time you want to spend making it. Clearly, Ada is not a well known language in the world of game development. That comes with it a few complications: You'll have to create most of your own tools/libraries (pathfinding, texture/model parsers, animation libraries, etc.) I don't think ...


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I'm not sure if there is a game-specific translation framework but I've used gettext system for handling translations in WordPress. Here's the WP page describing their translation process along with a list of tools. The gist is that you create a template file that you in turn use to create translations. The final step is producing a binary, machine optimized ...


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The commercial game 'Strategic Command' was written in Eiffel. You can write a the game logic in just about any language, the challenge lies in the GUI and IO parts. Your ADA environment should have capable libraries. Btw there is an Ada version for .net but with serious limitations due to the constraints of the platform.


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Java and C++ are not a low level language? Anyway, html5 is not really suited for multiplayer games since not all browsers support tcp sockets in html5. You could use ajax, but most webservers are stateless, so keeping track of statefull 'parts' of the game like a player inventory or player stats would require a lot of database read / writes. Also, the ...


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If your game is an RTS (and not turn based), you are going to need a server and a client system that are geared towards fast communication. This makes environments like PHP, and methods like AJAX unsuitable. PHP because, as you said, it's not meant for this and because you will undoubtedly run into performance issues, and AJAX, because it is designed as a ...



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