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6

Do python games use Lua? Generally? No. Is it a resonable thing or I should just stick to pure python? Define "reasonable"? Python has been used in many game development scenarios. While Lua may be well known among some game mod circles (like WoW GUIs, Garry's Mod, and so forth), Python was the language of choice for Civilization IV modding. So ...


6

Flash is dying. Whatever some Flashers may tell you, HTML5 is slowly taking its place. Slowly, because HTML5 still isn't really production ready in many senses, for full-fledged and straightforward game dev. You can see solid stats for the shift over the last year if you look (for example) at those jobseeking sites that record these things, Flash demand is ...


2

Rather than taking endless courses, you should be programming actual games - you will learn more and even half-complete prototypes will get you further in a job interview than some course credits, let alone online courses. So pick a genre you like and start developing a simple game and use Google every time you encounter a problem. As to what language to ...


2

Its not game specific, but see: http://stackoverflow.com/questions/1792353/database-of-common-translated-phrases-for-localization Basically the answers there boil down to: Use the Ubuntu translations tool/database: https://translations.launchpad.net/ Check the Microsoft Language Portal: http://www.microsoft.com/Language/en-US/Default.aspx -- beware the ...


2

There are basically two types of web browser games from technological perspective: 1. Games that do not require server back-end (client only) These are mostly casual arcade-like games - e.g. shooters, platformers and side-scrollers - which usually require no data persistence, networking or multiplayer capabilities, or which only require client side data ...


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You will have to learn multiple languages, so don't worry about this. Indies often code something in Flash first, then rewrite it in Unity/C# or ObjectiveC or Java or even C++ if they want to deploy to different platforms. Learning new programming languages is relatively easy when they're as similar as the above ones. The hard part is understanding the ...


2

Try open-source visual novels. The writing is typically rough around the edges, but there is plenty of it. Such games are frequently translated by fans. (Watch out, contents may be, uh, steamy.) If they're made in Ren'Py, a Python-based VN engine (many are) then their dialogue will be findable in human-readable form in the distribution. Juniper's Knot, for ...


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It will vary from game to game. Some games will have this information easily accessible in human readable data files, other games will have it stored in binary data packages. This is something you'll just have to poke around and find yourself depending on which game you're interested in. Either by looking through the data files yourself, or searching online ...


1

I'd recommend you check out Haxe. It's a language very similar to AS3 but with major improvements, so you'll be on familiar grounds. The main thing about Haxe is that it compiles to many different platforms and source targets, some of which are: cpp for windows, linux and even iOS and Android (and others) neko javascript flash a few more which aren't ...


1

Flash (as3) is ideal for web games though there are flash players which allow them to be bundled into a native application. In this way, you'll mess up with using different players for different platforms, which may not be guarenteed to run consistent on every platform. My opinion is to use a cross-platform game library with C++ though I'll stick with java. ...


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I would recommend XML, XML with XSLT support or YAML. 1) XML is good because of two main reasons: it's human readable format, which anyone can understand and use with minimal training and knowledge, and it's very easy to parse, support and extend, you probably already know that. 2) YAML just like XML is again human readable format, but also offers concise ...



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