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I actually wanted to add this as a comment, but since I need reputation to comment... A long time ago, back in Unity 4, I tried using the Network Emulation and got this feeling that my prototype was handling lag and packet losses very nicely. Then I discovered that there are unclear circumstances in which the Network Emulation adds to nothing - in fact, ...


The Unity editor had built in network emulation which introduces latency and packet loss and slower download/upload speeds:


Cursory answer: "it might be". If you are doing "carpet testing" for collision detection, no offence, but you are doing it wrong (unless you have very few elements to test): pair checking of any kind is a O(n^2) operation, and will start to eat at your cpu time very fast as the number of objects you have in the game increases, so you might want to improve ...

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