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WASD is just a de facto standard for FPS games. If you play an FPS from the pre-Half Life era, you'll end up with all sorts of variations. That said, the analogue from 5DoF to 6DoF is jump/duck, which varies for each game. Case in point, Quake used jump and duck for up/down movement underwater, even though it used arrow keys for forward/back and turning, ...


EnchantJS can bind actions to keys. Let's define both so we can get a deeper understand before we begin. Actions. These are things you call "left" and "right". There is no actual "left" and "right" key. There are arrow keys, but these concepts of left and right are misleading. Let's think of this in a different context. Think of the action "Jump" in a ...

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