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OK, you seem to be pretty confused so here is some code I used with LWJGL which is very similar to JOGL. Probably you will have to swap the buffers with arrays, but the code will be almost identicall. Here is the method that takes screenshot by writing the screen data to a BufferedImage (the width and height are the dimensions of the screen, the buffer get ...


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I got help in another part of this website on a similar question which answered this one. As such I'm going to answer my own question here and supply the answer I was given just to close this. So what I really needed was a working LookAt function, I'm still not sure what exactly was causing the problem I had before with the weird distortion other than ...



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