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Main Unity selling point is that it is cross platform. What this means for your question is that I would strongly suggest not calling SDK functions directly, but doing as much as possible through Unity provided API's. In short do the authentication using Unity API. This way, you will write connectivity code once, and it will work on all platforms. Unity will ...


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The problem was in the Android manifest. My main class inheriting from Application was not added as the main application class in the description. Once added, the app called a new object and the OnCreate method where I could initialize OpenFeint. As OpenFeint is open you can now statically call the OpenFeint functions to open the different views.


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When I worked with the NDK a year ago, I build the .so file with the NDK make. Then I copied the .so from the NDK to the /lib folder of my project. It worked without a problem. Do the method names in your NDK-Project match the fully qualified class-/methodnames of the classes where you want to call the JNI functions? If you have a class: package ...



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