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Two very general suggestions -- Often in board games a good human player runs through a list of rules or if-this-then-that mentally. If you can understand what a good human player in your game would do, then it's just a matter of translating that into code. This is generally referred to as "rules-based AI". If the game is strategically simple, then ...


Stop using CollisionShapeFactory and create a custom CompoundCollisionShape made of BoxCollisionShapes for your table instead. And use a CylinderCollisionShape for your puck. Advanced Physics Wiki

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