Hot answers tagged java
Conceptually, you can do that by animating the rotation of the cube (or as in Bloxorz, a cuboid) 90 degrees around one of its edges. You don't need move() at all! Side-on view of one rotation: Here's a seriously good JMonkeyEngine tutorial showing you how to rotate Boxes around pivot Nodes. It explains everything step-by-step. These are the important ...
You could keep it simple. Methods: Randomly generate platforms, if a newly generated platform's position is overlapping, simply don't use it and randomize another position. It will work unless the platforms are very dense which they should not be. Another way to do it is to use slots across the Y-axis and never use the same Y slot. For instance if the ...
I figured out how to do it. I used an interface as shown at this link Basically, I created an interface in the core project, then for each back-end project I implements my interface. To change the orientation in Android is simple as shown here That is, setRequestedOrientation(ActivityInfo.<THE_ORIENTATION>)
This is a pretty broad question since there are so many approaches so the only thing I can do is tell you what I choose to do in my own games. I run game states, for example when I'm playing gameState = GAMEPLAY , then when my character dies I change my game state to gameState=gameOverScreen, and using if-statements in my rendering and update methods I ...
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