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This sounds to me like a pixel mapping issue. First try varying the resolution to see if the problem appears on other systems and whether a resolution change affects it on the problematic device. When rendering the sprite needs to be mapped to screen space. Let's say its a 400x400 resolution and your drawing 12 blocks horizontally. That means your 32 width ...


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Your IDE of choice should have a way for you to navigate to the source for a specified class. For IntelliJ IDEA try moving your cursor to the Game class name that MyGdxGame extends and pressing CTRL + B. That should take you to the source for Game. Take a look at the override for render() that Game implements. @Override public void render () { if ...



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