New answers tagged isometric
int mapx = (tileOnX + x); int mapy = (tileOnY + y); depthOffset = 0.7f - ((mapx + (mapy * tileWidth)) / maxdepth); I forgot to add on the incrementing x & y values from the for-loop :/.
You could definitely get any game to work using any framework, engine, or language. The question isn't "Can you?", the question is "Should you?" HTML5 would require quite a lot of solutions to problems that other languages would not have. Until HTML5 gets more powerful, I'd say "No, it is not" to your question. However, don't be surprised that it will be ...
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