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Using a data structure to save level data is a good idea, as there are many games using voxel engines to deal with this kind of information. A voxel engine is essentially an engine that stores level data into an appropriate data structure (a list, a grid, or even a 3D matrix as Minecraft does), and uses it to recreate levels in your game. Voxel engines are ...


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Usually when you work with an isometric perspective all the data and logic is still done in normal 2D and then you translate it to isometric. Especially if you do a grid based game cause the grid is actually the same. The only difference is how it's drawn. Like in most isometric games the tile in the top end has the index (0,0) and then, depending on how ...



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