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This is a fascinating and insightful presentation on gaming development where he discusses the pros and cons of working in groups of developers for years at a time as opposed to working on games independently a few days at a time and pretty much everything in between. How the process works and how few or many required is discussed as well.


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I know this was asked about a year ago but let me see if i can shine a little light on the subject for anyone else trying to figure this one out. (Do not quote me on this) I believe the answer to your question is this. The "with friends" games, I believe, are actually web applications coded in html5 and js and then through a service is "downsized" and ...



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