Tag Info

New answers tagged

0

This is something I did in UnityScript, you can adapt it accordingly. This uses the mouse to drag. You need to add an EventTrigger component to your button. Then add a PointerDown, PointerUp and a Drag event. Drag your GameObject where the script lies onto each event and then find the relevant function for each: StopDragging function to PointerUp ...


0

As previously mentioned, the best way would be to implement it your own and since your objects won't always be squared or circle like, check this link out: http://docs.unity3d.com/ScriptReference/Renderer-bounds.html



Top 50 recent answers are included