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It sounds like you are trying to decide between a system where the event parameter describes a specific kind of event (a build event, a destroy event, a purchase event, et cetera) and one where the kind of event is encoded in the parameters and all events are "game events." You should choose the first one. The second option discards information and useful ...


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Using GL_TRIANGLE_FAN for a quad uses 4 vertices, not 6.



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