New answers tagged

1

I would say there is no such standard, because there are no WiFi game controllers. All the wireless game controllers I checked use either Bluetooth or some proprietary wireless data transmission. This makes sense as WiFi typically uses more power than Bluetooth and is harder to set up. A wireless network might not even be available on location. That ...


0

A common approach is to have a central "Settings" object which is implemented as a class which follows the Singleton pattern. When another class needs to look up the value of a setting, they obtain the instance of the Settings class and look it up. The Settings class should also include the necessary code to persist and retrieve the settings. Any values ...



Top 50 recent answers are included