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Unity Remote exists for this purpose. Quoting their description: Unity Remote is an application that allows you to use your target device as a remote control for your project in Unity editor. This is useful during development since it is much quicker to test your project in the editor with remote control than to build and deploy it to the device ...


It sounds like you are trying to decide between a system where the event parameter describes a specific kind of event (a build event, a destroy event, a purchase event, et cetera) and one where the kind of event is encoded in the parameters and all events are "game events." You should choose the first one. The second option discards information and useful ...


Using GL_TRIANGLE_FAN for a quad uses 4 vertices, not 6.

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