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-1

You do not apply any transformation to the rectangles. So the codes renders the same geometry 3 times with modification applied to the material. Suppose we have a 3x3 screen (i know very small) and your rectangle ends up drawing over these pixels [x][x][ ] [x][x][ ] [x][x][ ] your final framebuffer after the first draw call could look like this: color ...


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Never mind, it seems to have been one of the regular sandbox notification outages. I tried exactly the same code and devices again today, and this time the second device received a handleTurnEventForMatch: with the quitting player's matchOutcome equal tot Quit.


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You will have to use a plugin to do that. I've used this one and it was straightforward to set up and use (works for both iOS and Android): https://github.com/faizann/UnityGPGPlugin Some things to keep in mind (because the debugging log messages shown won't help you understand what really happens, all of them reporting that the application w/ the given key ...


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In general, the big disadvantage of the fixed window approach (Monday through Sunday) is that new players will need to work very hard to achieve a competing leaderboard count in that first week, relative to old players, unless they happen to start playing on the first day of your score tracking period). The disadvantage of the running window approach is ...


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As of iOS 7, it is now possible to submit scores for multiple players from one device. However, an app can do so only when ending the game, using the task endMatchInTurnWithMatchData:scores:achievements:completionHandler: in the GKTurnBaseMatch class. From the documentation about this method: ...


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Do as ryrich said, however the actual code on Objective-C would be something like this: (Assuming your CCNode class is called "Seal") int sealCounter = 0; for (id *node in self.children) { if ([node isKindOfClass:[Seal class]]) { sealCounter++; } }


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For a definitive answer to this question, you should consult a lawyer that deals in intellectual property issues. He or she can advise you on the specific legal issues and the options you have to help protect yourself. So, with the caveat that I am not a lawyer and this is not legal advice: While it may appear that this is okay, given the wide variety of ...


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I come from a C# background, so I can't write you the code (don't want to give you gross, translated Objective-C code :)) But what you could do is loop through the Children ([self children]), check if they can be casted as a Seal. If the casted object is not null, increment a counter. Then just return the counter after the loop is finished. Hope this ...


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Now just as a heads up, we aren't lawyers and you shouldn't take advise from a forum website as legal advise. Now to answer your question: most likely It really depends on where you live and which laws govern it for any game. Such that if you live in India, you would need to look at local law. Being released on iOS, you typically would also need to adhere ...


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Depends on factors such as whether you're making money (and who for), whether it's a parody, what country's laws apply, etc. A parody game making money for charity in a country with very strong fair use doctrines is going to be different to an academic venture in a country without a concept of fair use. We are not lawyers; ask a lawyer.


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In short, ABSOLUTELY! It's basically the same as stealing their name and everything they've worked for to say that they like and want to sponsor your game, when they probably don't. Your best bet is most likely to make a character that looks similar without being an exact replica, then change the first name. This way you have a character that reminds your ...



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