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The Chartboost TOS says, in part: You will not, and will not allow any third party to... directly or indirectly generate queries, or impressions of or clicks on ads, including without limitation Online Services Ads, through any automated, deceptive, fraudulent or other invalid means (including, but not limited to, click spam, robots, macro Online ...


Libgdx is a free game library that supports java and can be deployed to Android and iOS. You will definitely be able to use a lot of your existing code and, depending on how you implemented your Android game, you may even be able to convert many of your draw calls to the Android canvas directly to draw calls in Libgdx. Libgdx definitely has a steeper ...


It's actually not that uncommon to release new "downloadable" content with a mandatory patch which is rolled out to all users through the normal app updating system and then just unlock it when the user paid for it.


There is no simple way to convert your java code into Unity, unfortunately. You are going to have to convert the entire code base into either C# or Javascript. Even the way you do your scenes are going to have to be updated. There is no easy way around it, sorry to say.

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