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There is a unity guide for general optimisation on the unity website. To summarize it quickly (read the article): Reduce texture sizes (You can have specific settings Just for IOS) Compress meshes and animation Remove any DLLs that the platform your building for doesn't use Reduce .NET API size (player Settings->IOS->Other Settings->Api Compatibility ...


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Here is the cons side of game salad. It has array-like stuff. Called table, and pretty powerful features. But cannot be 3d array. Cannot play sound based on array value, but text and image will go right.but the table can import csv which is nice. Cannot play video, url goes outside game Cannot create pop up notification also.those are some weaknesses, but ...


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I dont think you can turn off the vibration feature of the device. Your game will not vibrate the device unless you call Handheld.Vibrate(), so in your Toggle function why not just set a bool to true or false and do a check against that bool when you want to vibrate. You can actually implement a Toggle control from UnityEngine.UI and use its OnValueChanged ...



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