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On iOS it seems that you are asking for trouble when the total memory usage for your app starts approaching half of the device's total memory (1gb for iPhone 5). But there's not a completely hard limit and it's not totally predictable. We have noticed that you get more leeway after a reboot of the device, for example. Anecdotally it seems that if your app ...


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Wow that was fast. It's crazy how sometimes just writing out the question helps you figure out how to approach a solution. Here is my matrixPerspective function: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / ...


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I would try using a heuristic. From what I can tell there are at most 5 areas to move around in and 4 passages between them. As the bars move around, the 5 areas, we will call them, top, left, center, right, and bottom, are either expanding or contracting. Your heuristic could be based on whether an area is expanding or contracting. Obviously, it would be ...


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There are experimental/inprogress ports to both platforms. Andriod This one is not associated with the Love2D team. iOS This one is being created by the Love2D team.



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