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Unity Remote exists for this purpose. Quoting their description: Unity Remote is an application that allows you to use your target device as a remote control for your project in Unity editor. This is useful during development since it is much quicker to test your project in the editor with remote control than to build and deploy it to the device ...


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Interesting idea. It's a bit "square peg, round hole," but it could work. The biggest problem I foresee is in dealing with the animation of any sort of sprite that needs to transition from one cell to another smoothly. You'll probably have to do some hoop-jumping to make that work well, especially in the context of a scroll operation (which you'll also need ...


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Wow that was fast. It's crazy how sometimes just writing out the question helps you figure out how to approach a solution. Here is my matrixPerspective function: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / ...



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