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If I am not mistaken these types of problems are usually solved by backtracking family of algorithms. I would use an algorithm similar to DFS: recursively search the solutions tree and whenever leaf node is reached, save the path if it was the longest discovered. After reaching leaf node, backtrack to last "crossroads" and take the other turn(s). In order to ...


2

You generally need three things, basically, to accomplish this. First, you need a system in your game that can hot-reload assets or other data in response to some notification that the asset has changed. When a texture changes, you'll want to upload the new pixels to the GPU. When a monster description changes, you'll want to swap out the monster's old ...


2

First, you should try to replicate the issue in the Editor. The Editor runs the assemblies in debug, which should provide more information in the stacktrace you copied (like the line number, and all). You can use the code formatter, which gives the current stacktrace: ArgumentNullException: Argument cannot be null. Parameter name: format at ...



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