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This was a newbie error. I RTFM, but didn't pay close enough attention and, apparently, hadn't used this draw call in this way before. Specifically: This draws 8 consecutively-indexed vertices starting at index 0: g_d3dContext->DrawIndexed(4 * m_segments->LineCount, 0, 0); This draws the same 4 consecutively-indexed vertices, starting at index 0, ...



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