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Well in UI, you can use more stuff to help you. For example, grid layout which helps you align all the pieces in grid automaticly. Also handling mouse events is way easier with ui elements, eg for drag and drop there are events for that. There is also option to use UI inside world space.. Ps: im writing this answer on mobile. I can provide more info later ...


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In my experience these are the two most important differences between Sprites and UI Images: 1. Images need to be inside a UI Canvas and they use a RectTransform instead of the regular transform. This means they can use the new anchor/pivot features and their positions will be in pixels instead of units. 2. It's more convenient to handle clicks and other ...


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I think it's simple! Just use TextMesh and draw it over the Sprite.



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